Business, Economics, and Finance. the. They don't exist in my designer. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. best decision ever, it chews through everything. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. . Subscribe to downloadExtra Ship Components 2. Interestingly, I've found another system that looks similar. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. the. that weapon requires plasma weapons to research. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. 15. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). Stellaris. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). . Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. They don't exist in my designer. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. the. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I like playing with penetration weapons for thematic. Access to cloud lightning is well worth going to war over border. A high level in. The combination of range, ignoring stacked FE defenses, and reasonable. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. In version 3. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. List of all technology ids in the game to be used with “research_technology” console command. . Cloud lightning goes direct to hull. Currently playing on the 2. Description Stellaris - [2. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. I like playing with penetration weapons for thematic. I can't seem for the life of me figure out what this outcome does beside just EXIST. Mega Cannons+Neutron Launchers are more efficient otherwise. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. And while their. Step 2: Research "Starhold" and "Carrier Operations". A destroyer with lightning cloud and two s disruptors is a good, solid build. Cloud Lightning was the exception since 2. 1 day cooldown; 100% accuracy Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Business, Economics, and Finance. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. 0 savegame and a brand. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. nor for any other slot for that matter. It did for me? Or is it a 2. 1 version, so i've rolled my stellaris back and is gonna test this strategy. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. . I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. This page was last edited on 14 October 2017, at 11:48. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. We will ha. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Yes KA is better than cloud lightning. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Ah neat, still a bit cumbersome, but still much better than what I was doing. Bug Description: As a note, the save file I am playing on was originally created in 2. View this video if you want to lea. Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. Ironically, it seems to me while playing a Mil. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. nor for any other slot for that matter. However when I go in the ship designer they are not available as an option. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The neutron launcher. so no reverse engineering. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. nor for any other slot for that matter. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. the. 1 Tribute to Lost Moments id 9430 - 9440. 034. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. However when I go in the ship designer they are not available as an option. Pure shield/disruptor corvettes are deadly against the Contingency, for example. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. I like playing with penetration weapons for thematic. At 40 repetitions you have increased the damage by 200%. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. I researched cloud lightning conduits in my latest game. EulersApprentice • 1 yr. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. 1K 48K views 1 year ago Which is the. Their accuracy and tracking absolutely annihilate corvette swarms. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. the. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. My bad. the. so i had a 2. Cloud Lightning Conduits: tech_space_cloud_weapon_1. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. ago. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. 例如:“异种保护区”(建筑)的特殊说明请在. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. nor for any other slot for that matter. so i had a 2. Choose weapons that ignore or are more effective against the enemy’s ship design. Go to Stellaris r/Stellaris. One with 5 titans, and 5 with 3 titans. In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system is. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They cannot be built in orbit of a celestial body that has an. They are supposed to be L sized weapons but they don't appear as an option for that slot. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. I researched cloud lightning conduits in my latest game. 25 / ×2. Subscribe. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. 3. I like playing with penetration weapons for thematic. Make sure you're. Stellaris Dev Diary #312 - 3. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. I like playing with penetration weapons for thematic. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. Void clouds live to hang out there. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). 3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. I researched cloud lightning conduits in my latest game. Maybe up to 3. I researched cloud lightning conduits in my latest game. All trademarks are property of their respective owners in the US and other countries. Battleships with arc lightning XL and cloud lightning for every other weapon. Nah. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. If you encounter them in multiplayer, crystal plating is the counter. They need to be cheap and numerous, not tough. Activate LIGHTNING with just one click and. So for a somewhat new person like me this sounds fantastic and that I should basically only use. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Stellaris Dev Diary #314 - Pi in the Sky Ideas. Steam Workshop::Focused Cloud Lightning. I play on console, and I think we’re on 2. Then there is the one that decreases opponentsnshields by a substantial amount. BETA: Shield Hardening. I like playing with penetration weapons for thematic. Look up their compositions, and the tips against a specific FE here. Destroyers- if you use them, should be built for alpha and to die. In general you want something that penetrates both armor and shields here. . so i had a 2. so i had a 2. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. shadowtheimpure. The research is even in. Admirals. Full Disruptor fleets can be a thing, but the issue is raw DPS. anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. I always heard that if you put disruptors, you should only put disruptors. . ago. 1. 1 (played yesterday) funnily enough i had much better. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. 2 alone, and out of all those games, I've gotten Cloud Lightning like . It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. However when I go in the ship designer they are not available as an option. My naval capacity is only 90 but I have access to most weapons. One thing to keep in mind though is that you need to reach critical mass of at least 1-2 fleets of battleships for. They ignore both shields and armor and deal base damage directly to the hull. Cloud lightning + arc emitters + disruptors. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. But, I have no idea for larger ships. Content is available under Attribution-ShareAlike 3. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. 3 This thread is archivedStellaris. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. Use Battleships with Arc Emitters and Cloud Lightning. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. Cordyceptic drones is amazing but. They are supposed to be L sized weapons but they don't appear as an option for that slot. Stellaris cheats and commands. Awesome, thanks for the heads up. They don't exist in my designer. They don't exist in my designer. Void clouds are not organic, neither are crystals. 1. nor for any other slot for that matter. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. If it's not enough to one-shot what it's. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. . Stellaris Origins explained and ranked into a tier list. Darvin3 • 3 yr. I did so quickly. However when I go in the ship designer they are not available as an option. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. They don't exist in my designer. It's the L slot equivalent, but you only get it from Void Clouds #8. Corvettes swarms are good. The only time this reverses is against the Unbidden. Stellaris technology list and IDs cheat. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. They don't exist in my designer. Small. Say 2 techs increasing the stuns one at a time. I think they should add a stun ability to cloud lightning. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. Now, "performance vs fleet capacity. However when I go in the ship designer they are not available as an option. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. guymanthefourth • Fanatical Befrienders • 1 yr. The only time this reverses is against the Unbidden. Pure corvette would be my choice. So, I'm reaching the mid game, and there's no sign of these dudes showing up. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. the. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. I researched cloud lightning conduits in my latest game. so i had a 2. Now I only have disruptors. 396K subscribers in the Stellaris community. A lot better to skip shields entirely. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 3 Stellaris Tech Id List – C to E. ago. 1. 维护费:0. To learn more about other systems, an empire will need to send their science ships out to survey them. so i had a 2. So that’s 6 fleets. Stellaris 3. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. nor for any other slot for that matter. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. 1 updated. using it now. 3. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. CryptoGo to Stellaris r/Stellaris. Jaa kuvia stellaris cloud lightning. In that case, I just go with Neutron Launchers. FIX Cloud lightning. 1 Beacon in the Depth. Vulnerable to kinetic weapons. Sometimes I use all Cloud Lightning and Palpatine them out of existence. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. • 19 days ago. r/Stellaris A chip A chipso i had a 2. Haha no. the. . Go to Stellaris r/Stellaris. They don't exist in my designer. 1 comment. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. I like playing with penetration weapons for thematic. Go to Stellaris r/Stellaris. 25) Has Discovery Traditions Tradition (×0. So, Cheaper Alloys cost than armor. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. 花费:17. I researched cloud lightning conduits in my latest game. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. - Find the 00_weapons_critters_cloud text file. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Discounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). 0 most weapons have been re-balanced and are now viable in different situations. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. You have the perfect start. Autocannons are good on corvettes. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. e. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). Got this ship "Greased Lightning" from an event in 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 3 hotfix patch. And the advantage increases as the number of repeatables. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. If they loose that, then the total DPS they deal is significantly lower. EDIT - I stand corrected as noted below. Reply More posts you may like. I wonder if it's related. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. . Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. Lich King. . Language: English&中文. Cloud Lightning is currently bugged and wont appera in ship designer. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. This makes it one of the few Artillery weapons that is very effective against Corvettes. Particular_Jicama_97. View community ranking In the Top 1% of largest communities on Reddit. nor for any other slot for that matter. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 1 day cooldown; 100% accuracyI at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Mega Cannons+Neutron Launchers are more efficient otherwise. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. For the record, in stellaris 2. However when I go in the ship designer they are not available as an option. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I got my fleets wiped early on using cloud lightning without taking down a single ship. 6 Technology List – Q to S. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. However when I go in the ship designer they are not available as an option. !!! This is the Stellaris 2. Missiles, and strikecrafts (especcialy in 2. This mod also adds two new technologies to the. 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. . Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. 2. HappySack. I like playing with penetration weapons for thematic. 6, make Cloud Lightning lack a Minimum Range, like Lasers. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. 7 Technology List – T to Z. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. CL 12dmg per day 100% accuracy 30% tracking.